I don’t want to offer false hope, but today could potentially be an interesting one for Grand Theft Auto fans.
You see, Take-Two Interactive - Rockstar Games’ parent company - is set to hold its latest earnings conference call.
In 2017, Red Dead Redemption 2’s delay was announced the same day as Take-Two’s 23 May earnings call.
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Just last year, to coincide with Take-Two’s 8 November earnings call, Rockstar announced via Twitter that GTA VI’s first trailer would be dropping in early December.
Given that we’re 11 months on from that trailer, you can understand why fans are perhaps expecting to receive a fresh glimpse at the game today alongside the latest earnings call.
Of course, if that does happen, we’ll be here to report on whatever it is that’s made available - whether it be gameplay, screenshots, or even a delay.
I should add though that we may simply receive nothing, but I can instead offer you a tidbit from one ex Rockstar Games dev who’s opened up about the freedom GTA VI will seemingly offer.
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Watch GTA VI’s original trailer below.
Ben Hinchliffe worked at Rockstar Games for over 12 years as a game designer on GTA V, Red Dead Redemption 2, and GTA VI before he left to join Just Add Water.
In an interview on YouTube channel GTAVoclock though, as reported by GamesRadar, Hinchliffe opened up about the GTA VI team’s process.
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"On a title that big, you're wanting to really tighten it in every corner," he explained, adding that included "a lot of bug fixing".
According to Hinchliffe, around “90% of your work is actually doing stuff that you don't want [players] to do”.
"You might just want someone to drive in a straight line, 'Drive from A to B, please, just follow that car' – and then they don't. They get out of the car, or they drive over there, or they shoot this person, or they turn around and go the other way. And it's just like, can you just do what the objective is telling you to do, please?"
"Good games are games that don't block the player or stop them, but actually allow them to do what they want to do and it still works," Hinchliffe continued.
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"That in my opinion is what makes GTA games what they are, is that freedom that it allows the player, and the game will still handle it and still allow the player to do these weird things.”
It certainly sounds as if GTA VI is set to be the franchise’s most ambitious sandbox world to date.
There’s a lot of hype surrounding the game, but if anyone is capable of creating something that lives up to expectation, it’s Rockstar.
Topics: GTA 6, GTA, Grand Theft Auto, Rockstar Games, Take-Two