Loading screens aside, Starfield is absolutely massive - boasting over 1,000 explorable planets - which certainly bodes well for The Elder Scrolls VI. While I don’t think it’s sensible to make The Elder Scrolls VI quite as large as Starfield, we can perhaps assume that it’ll boast a larger map than Skyrim.
The problem is, The Elder Scrolls VI is years away from release. Starfield may now be out in the world, but Bethesda developers will be hard at work providing post-launch support. The mysterious Shattered Space expansion is coming, at some point, plus we know that several quality-of-life additions are planned including usable city maps. In typical Bethesda fashion, I truly do think Starfield is a game that’ll only grow more refined with time. When devs do call it a day though, focus is then due to shift over to The Elder Scrolls VI. Rather prematurely announced back in 2018, practically everything about The Elder Scrolls VI remains a mystery, but that hasn’t stopped fans from speculating.
Take a look at the original The Elder Scrolls VI reveal trailer below.
Please do then bear in mind that this is all in the name of fun. One Elder Scrolls fan has drafted up a potential map, predicting that The Elder Scrolls VI will be roughly on par with Oblivion's map, whilst being 50% larger than Skyrim’s. Reddit user kdog379 wrote, “My idea of what The Elder Scrolls VI Redfall map could look like. If the game featured Hammerfell and High Rock, it would be pretty much the same size as Oblivion and 150% the size of Skyrim,” garnering over 1,300 upvotes.
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“I'd love it if it were the case. With newer hardware they ought to be able to increase the size of the map considerably, and using two provinces rather than one would open up so many possibilities storywise,” added TheHolyGoatman, while Talos-the-Divine wrote, “The size of the map is irrelevant. It's what's in the map that matters. A large map is useless without the effort put in to populate it. This trend of "this is the biggest map ever" just leads to either empty feeling environments, or random useless collectables scattered around to justify the big map size,” touching on an important point.
It’s always going to be what fills a map that makes it really special. Think of Red Dead Redemption 2 or Horizon Forbidden West. Every corner of that world has a story to tell, an identity. Hopefully, The Elder Scrolls VI can replicate some of that magic.
Topics: The Elder Scrolls, The Elder Scrolls 6, Bethesda, Skyrim