Kingdom Come: Deliverance 2 is seemingly being held back by the existence of the Xbox Series S.
As claimed in a recent Game Access Conference (and reported by Czech Outlet Zing.cz), developer Warhorse Studios suggested that the technical limitations hoisted upon them by the console, specifically the 10 GB of RAM that the console has. Since this is only 25% more RAM than the previous generation, the studio decided to make the game 25% bigger than the original title, and this isn't the first time that we've heard complaints from developers on how the Xbox Series S holds back development of newer titles.
In a similar vein, the reason that Baldur's Gate 3 took so long to reach Xbox systems was reportedly due to issues with getting the game's splitscreen co-op working on Xbox Series S.
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"We've said many times in the past that the issue is getting split-screen working on the Series S, which is taking more time, but is in progress. This is a huge technical hurdle, but we are unable to release the game on the ecosystem without this feature. We cannot remove the split-screen feature because we are obliged to launch with feature parity, and so continue to try and make it work. We have quite a few engineers working hard to do what no other RPG of this scale has achieved: seamless drop-in, drop-out co-op on Series S," Larian Studios director of publishing Michael Douse stated on X (formerly Twitter) last year.
Eventually that title did launch on Xbox Series S, but only once the feature parity had been dropped and the developer was able to drop split-screen from being a feature available on the Xbox Series S version of the game, meaning that only online multiplayer is available on that system.
Topics: Baldur's Gate 3, Xbox Series S