![The Day Before bosses blame 'bloggers' for their broken-ass game](https://images.ladbible.com/resize?type=webp&quality=70&width=3840&fit=contain&gravity=auto&url=https://images.ladbiblegroup.com/v3/assets/bltbc1876152fcd9f07/bltffdeb3f40b00bf4d/65b22702f71741040a0a09db/Day_before.png)
The former bosses of Fntastic are getting defensive and blaming ‘bloggers’ for the failure of The Day Before. Of course, it has nothing to do with the variety of bugs and glitches that plagued the game, and the constant controversy the game built up on its journey to release.
Fntastic took to Twitter to respond to claims being made by anonymous former employees and unnamed detractors saying, “misinformation [that] has emerged on the Internet.” In the response, the studio lashed out and claimed that bloggers had capitalised on a hate campaign aimed at The Day Before.
The Day Before seemed destined to fail from early on
In the immediate aftermath of the disastrous release, players, content creators, and journalists commented on the possibility the game was a scam from the off; and that the studio was using asset flips to make a quick buck. Of course, Fntastic denies this and has said, “We didn’t take a penny from users, didn’t use crowdfunding, and didn’t offer pre-orders,” which is true.
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They go on to say, “Even after the game was closed, we, together with the publisher, returned money to all players, including forcibly issuing refunds to those who did not request them. We are not a fly-by-night company. We have been operating since 2015 and have always conducted our business honestly.”
It wouldn’t matter what ‘bloggers’ would say about the game, ultimately the failure landed solely with the studio which eventually released such a bug-filled mess that it became a laughing stock across social media. It seems the game was destined to fail and no amount of blogging could change the fact that The Day Before was such a disaster that players couldn’t leave the first room they spawned into, or that character models became warped and stretched, and that’s just the tip of the iceberg. The game only lasted 45 days and for much of that the servers were deathly quiet.