It feels much too early to start thinking about the PlayStation 6, but seeing as the fith console is now several years old, you can’t be blamed for wondering what’s next. And what could be around the corner is anyone’s guess considering that graphical leaps are much smaller nowadays compared to older generations.
What we’ll likely see in the jump to the next generation will be a boost in lighting effects, texture density, processing speed, and framerates. It’s on this last point where we may have some information to get us excited.
Along with hardware improvements we could see a leap in cloud technology which is already being used on PS5.
Sony has given the graphics contract to AMD for the PlayStation 5 and the upcoming sixth console and we can find out more about the future from what they’re currently targeting. As industry insider Tom Henderson once commented, Sony is “currently aiming” for a consistent 60fps at 4K rendering and 30fps at 8K rendering on the PlayStation 5 Pro. This means the Japanese tech giant will want to aim to double that, at least in the next generation.
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If the goals are met we could be looking at 60fps at a 4K resolution, with 8K rendering at 30fps. Now, given that many users won’t even own an 8K display, this will likely mean that most of us will experience those faster framerates of 60fps. Most of this will be achieved between the AMD hardware and the upcoming PSSR (PlayStation Spatial Super Resolution) which will help to upscale visuals in a similar way to DLSS.
All of this can be taken with a pinch of salt as we’re still far from seeing any official word from Sony on this, but it’s safe to bet that we’ll be getting much better fps counts on upcoming hardware particularly if you look to the current PC market where 4K visuals are already running above 60fps with the right hardware.
Topics: PlayStation, PlayStation 4, PlayStation 5, Sony