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Dead Space remake definitely not coming to PS4/Xbox One, it's confirmed
Home>News
Published 13:19 12 Oct 2022 GMT+1

Dead Space remake definitely not coming to PS4/Xbox One, it's confirmed

Despite a PlayStation trailer previously suggesting so, EA Motive's Dead Space remake won't be released on PlayStation 4 and Xbox One.

Kate Harrold

Kate Harrold

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Featured Image Credit: EA, Sony

Topics: EA, Dead Space, PlayStation 4, Xbox One

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We’re now just a couple of months away from the release of EA Motive’s Dead Space remake. There’s been plenty of debate as of late about just how old a game needs to be to be deserving of a remake. At 14 years old, Dead Space has a few years on The Last of Us which also received the new-gen remake treatment this year. Whether you agree with these remakes or not, it’s not a trend that I’d imagine will slow down anytime soon.

Last week, we got our first glimpse at Dead Space’s gameplay which looks remarkably similar to The Callisto Protocol’s gameplay but then again, we’re talking about two space-set horror games created by Glen Schofield so this isn’t a major surprise. In recent days, a trailer appeared to let slip that Dead Space would also be releasing to previous-gen consoles but it’s now been confirmed that that’s not the case.

Check out some gameplay footage from Dead Space below.

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In essence, the whole point of EA Motive’s Dead Space remake is that it utilises new-gen capabilities so when a PlayStation Latin America trailer listed the game as coming to PlayStation 4 and Xbox One, it certainly surprised a lot of people. It turns out though, the regional trailer contained an error.

Dead Space will only be released on PlayStation 5, Xbox Series X/S, and PC as originally understood. Via a press release, EA Motive confirmed that there’ll be a new ‘peeling system.’ The game’s monsters and necromorphs will have “layered flesh, tendons and bones that break, tear and shatter in shocking new ways.’ Lovely.

There’s also a new ‘intensity director’ which “dynamically adjusts what shows up in Isaac’s path, from necromorph spawns and how they choose to attack them, to environmental effects such as light, smoke, particles and sound.” If that’s not enough detail for you, Isaac’s “heartbeat, breathing, and exertions also adjust based on his stress level to provide players direct feedback into his mental, emotional and physical state.” All in all, it sounds like quite a horrifying experience. I guess that’s the point.

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