Battlefield 1942 gets a stunning visual overhaul remaster giving the classic military shooter a modern makeover.
Before there was Call of Duty, though admittedly not proceeding Medal of Honor, there was Battlefield. For so many, Battlefield was the go-to military shooter and at the start of it all was Battlefield 1942.
I have very vague memories of this game, but I remember it quite fondly. Back in the day, very few titles could pull me away from Championship Manager/Football Manager. However, one of those series’ was EAs Battlefield.
No doubt if you were to play Battlefield 1942 today, it would look very dated, though we’re sure it will play to a decent standard. It would be possible to have an overhaul mod that modernises gameplay, but that would prove quite the task for even the most talented modders.
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While perhaps not quite as gruelling as a total gameplay revamp, it’s at least possible to make the classic Battlefield 1942 look more modernised. Though that will prove no easy task nonetheless. Thankfully, a talented modder has been working wonders on the latter and Battlefield 1942 looks quite stunning, to say the least.
As reported by DSOgaming, modder ‘ScureHD’ was been working magic to give us the remaster we wish that Electronic Arts had. Coming in at 11GB, the Battlefield 1942 Graphic Overhaul Mod updates weapon and vehicle textures, vegetation, terrain, the skybox and so much more. It also gives you the option of playing the game in a gorgeous 4096x4096 resolution.
Moreover, the mod increases the game's render distance and level of detail quality, and what’s even more impressive, is that the modder has reworked all new textures by hand. In other words, no AI techniques have been implemented. The mod is available to download now via Nexusmods.
Battlefield 1942 Graphics Overhaul Mod Key Features
- Up to 4k resolution textures (Multiplayer compatible except for skybox and water textures) - Including: Terrain, environment, buildings, vegetation, particles, skybox, weapons, vehicles, planes, etc
- High resolution and redesigned surface maps on some levels
- Better LOD quality and object culling: Models and terrain appear earlier and/or in better quality.
- Higher render distance, lower fog distance
- More models/objects in some maps including: Vegetation, buildings and other small models
- Disabled “billboard” textures: Instead proper vegetation textures used even at far distances
- Enabled and tweaked specular light on some models. (Multiplayer compatible)
- Enabled reflection on some tanks, planes, helmets, weapons or windows. (Multiplayer compatible)
- Enabled vegetation sway on all original trees, palms and bushes.
- Tweaked particle effects
- Custom water and normal maps on some levels.
- Lightmap enabled on “ships”. (Multiplayer compatible). This is fixed by dgVoodoo.
- Advanced shaders by ReShade. (Multiplayer compatible). Tonemap, Coloring, bloom, god-ray, AMD CAS.
- Minor cfg tweaks: (Multiplayer compatible)
- Lower mip map setting. Textures appear sharper.
- Lower LOD settings. Some models appear of better quality at far distances.
- More dynamic shadows.
Topics: Battlefield, Mods