Starfield is shaping up to be incredible. I can’t imagine that you could’ve watched Sunday’s ‘Starfield Direct’ and not have come away extremely impressed. We’re all familiar with the concept of a AAA game, but Bethesda are really pushing the boundaries of what that means.
That being said, Starfield has its limitations. The space epic will be locked at 30fps but it seems a silly thing to dwell on when you look at what the game is achieving elsewhere. NPCs will be able to call you by your real name, plus New Atlantis is set to be the biggest city that Bethesda have ever created. Add that on to the fact that Starfield has over 1,000 planets and it’s clear to see that we’re in for a big one. In fact, Starfield’s map might just be the biggest we’ve ever seen. Todd Howard has confessed that development on Starfield, and Bethesda games in general, is so long that Elder Scrolls VI may be his last game. For that same reason though, Starfield promises to be Bethesda’s least buggiest game.
Take a look at Starfield in action below.
As reported by Eurogamer, Microsoft Game Studios head Matt Booty recently appeared on the Giant Bomb podcast with Xbox boss Phil Spencer to discuss Starfield and the showcase in general. Booty touched upon just how much testing has been done when it comes to Starfield. He explained, “We have an awful lot of people internally playing it. Working with Todd and the team, I see bug counts and just by the numbers, if it shipped today, this would have the fewest bugs that any game from Bethesda has ever shipped with."
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Technically, Booty isn’t claiming that the game will be totally bug-free but hopefully whichever bugs make it into the release version will be minimal, and quick and easy to fix. It’s a shame there weren’t more QA testers allotted for Redfall. Otherwise, someone might have been able to sound the alarm on that one prior to release.
Spencer added, “The team has definitely matured. They've got Fallouts and Skyrim and Elder Scrolls under their belt. Truth be told, when the acquisition closed, this game had a significantly earlier ship date than where we're actually launching it. I think Matt said we have every QA person in our entire company playing Starfield right now, looking at bug counts, looking at the quality of where we are. The nice thing about what we showed today from my perspective is: that was the game. We've been playing the game for quite a while and that's the game." Starfield will launch on 6 September.