Last year, Ubisoft announced that a remake of Splinter Cell was officially in the works. Built from the ground up, the game is set to utilise the Snowdrop engine - which is also being used for Avatar: Frontiers of Pandora. Since that announcement, updates have been practically non-existent but they’re flooding in now.
We know that Splinter Cell’s story will be updated to suit “a modern-day audience,” plus we were offered a look at some brand new concept art. That’s not all. The game also promises to include the very highest quality “photorealistic” graphics. These changes seek to enhance the original title, but now devs have revealed one way in which the remake will depart from its predecessor.
Ubisoft will soon release Assassin’s Creed Mirage. Take a look at the trailer below.
In the original 2002 Splinter Cell, players were unable to carry out a full pacifist run. You could take a stealthy approach but at certain points in the story, players would have to kill in order to proceed. That’s not the case in the remake as players will be able to complete a full no-kill run, as revealed by senior game designer Andy Schmoll.
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Schmoll explained that players will have more tools at their disposal this time around. He said, “[We] want to give the player a few more opportunities to de-escalate some of those situations,” adding that they’ve focused on improving the moment-to-moment stealth action “that was so special in the original.”
Creative director Chris Auty added, “Stealth is an extremely important pillar for us, and we aim to incorporate modern design philosophies. [...] Sam, being the ultimate covert field agent, has an enormous array of tools and abilities, gadgets, and movements at his disposal.” The Splinter Cell remake doesn’t yet have a release date, but it certainly sounds like things are moving in the right direction.
Topics: Ubisoft, Splinter Cell