Modders have released a "crude" fix for one of the most disappointing parts of Starfield's space travel.
Since its launch, Starfield has amassed over 10 million players across Xbox Series X/S and PC, including those who subscribe to Xbox Game Pass.
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While fans were overwhelmingly hyped for Bethesda’s first new IP in years, many were disappointed with what we actually got. Fan consensus is the game is a 7/10 at best, with many concluding the game is just Fallout but in space, rather than something entirely new.
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Common gripes with the game include irritating bugs and glitches, despite claims prior to its release that it’d have fewer bugs than any previous Bethesda releases, as well as complaints about the 30fps lock on consoles.
However, the biggest offence going against Starfield’s success is actually its open world, or more specifically, how you explore it. Bethesda frequently drew attention to the game’s galaxy in the marketing, boasting 1,000 planets to explore that aren’t procedurally generated, which you travel to in a starship of your own design.
Fans were left thoroughly disappointed when it was discovered you couldn’t fly from planet to planet manually. When you actually land on one, you can only explore a certain area before having to get back in your ship and select a different landing point.
Luckily, modders are on hand to fix the problem, with one modder, 105gun, creating one called Slower Than Light, which allows players to change the top speed their ship can travel.
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It does exactly what it says on the tin, and lets players speed up flight to crazy levels, all with the press of a hotkey. This means you can fly from planet to planet much faster, which does wonders for immersion.
Unfortunately, the modder has admitted this is a “crude” fix, especially since the lack of Creation Club in Starfield makes it difficult to share with the masses. That being said, it’s a great choice for PC fans who desperately want to improve Starfield’s feeling of exploration.