For many people, a game’s length can help serve as an indicator of how 'good' it is. Some still utilise the ol’ ‘hours-to-money’ conversion, where, for example, if you can get 50 hours out of a £50 game, it’s worth the price tag. Personally, as someone with a backlog the size of a small mountain, I’m always thrilled to see a five hour title hit shelves, but you get the point - it’s undeniable that many gamers still believe that size matters.
While you're here, check out this amazing Metal Gear Solid 3 fan remake.
However, a new episode of DidYouKnowGaming has sufficiently proved that less is sometimes more when it comes to games. As reported by Kotaku, it’s claimed that during the production of Metal Gear Solid 3, Hideo Kojima had wanted to include a boss battle which would have taken players two real-time weeks to complete. Yes, really.
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Apparently, Kojima wanted the boss fight with the legendary sniper, The End, to play out like a real-life sniper fight, in which players would sneak around looking for clues to figure out where the guy was hiding, before eventually setting up a shot to take him out. For two weeks. Two. Weeks.
What’s more, this absurd fight was reportedly playable at one point in development, as a prototype, but no one who played through it ever managed to find The End, despite hours of trying. Eventually, Kojima was apparently convinced to give it up, since everyone had found it so boring. What a concept.
Topics: Metal Gear Solid, Konami