Rebellion’s upcoming Atomfall is so much more than ‘British Fallout’.
That being said, it would be remiss not to consider the fact that Atomfall certainly takes inspiration from the acclaimed Bethesda franchise.
There’s a dashing of Metro and S.T.A.L.K.E.R in there too though.
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What perhaps most excites me about Atomfall is that if we are comparing it to Fallout, the game feels like a successor to Fallout: New Vegas in the way that it builds bustling, interconnected communities.
Speaking with GamesRadar at Gamescom, Atomfall’s creative director Ben Fisher admitted as much.
"The closest Fallout analogue would be Fallout: New Vegas," he explained, "because it's one large interconnected story, because any character can die and the story progresses, and because the momentum of the game is driven by the player."
Fisher went on to add that Atomfall is unique, however, as “the survival always feels kind of tense and combat always feels like a high-stakes risk”.
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Take a look at Atomfall in action below.
I can attest to that, having been hands-on with around 30 minutes of the game myself at this year’s Gamescom.
If you don’t know what Atomfall is about, allow me to fill you in.
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Atomfall is set in an alternative take on 1950s Yorkshire, England, where the picturesque English countryside is the backdrop to a nuclear disaster.
The game is inspired by the very real Windscale fire in 1957.
The playable character awakens confused as you try to piece together the state of your surroundings.
In my hands-on preview, I said, “Atomfall is incredibly well designed, using stereotypes to create an amusing sense of absurdity that just works so very well. With an intriguing world, easy-to-learn controls and a sterling premise, I feel quite confident that Rebellion has cooked up something very special. Atomfall is one to keep an eye on.”
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The game is set to launch in March 2025 on Xbox Series X/S, Xbox One, PlayStation 5, PlayStation 4 and PC.
Topics: Fallout, Xbox, PlayStation, PC