Baldur's Gate 3 has only been out for a little over a week, but the impressively ambitious RPG is already being hailed as a new high watermark for video games.
Sadly I'm stuck waiting until the PlayStation 5 version drops in September, meaning I'm stuck browsing Twitter watching PC frolic and have lots of crazy sex with their companions. Between this, Starfield, and the upcoming indie Sea Of Stars, this is a ridiculous couple of months for RPGs.
Take a look at Baldur's Gate 3 in action below!
Hot on the heels of hotfix 2, which dropped just a few days ago, Larian has now detailed the newly available hotfix 3. Baldur's Gate 3 is a massive game, after all, and there are still improvements and tweaks to be made as the RPG continues to draw a massive audience.
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The latest update contains hundreds of fixes aimed at balancing gameplay, sorting a few glitches, improving multiplayer, and genuinely continuing to make the game even better than it already is.
Take a look at the full list of changes below, just be aware there are some spoilers!
CRASHES AND BLOCKERS
- Fixed an issue with spell slots that would prevent you from levelling up while multiclassing.
- Fixed an edge case issue preventing you from initiating a Long Rest.
- Fixed a cross-save issue causing you to get stuck syncing indefinitely, which prevented saving and loading.
- Fixed a crash that would occur when selecting a summon without a hotbar while a deck in the hotbar was maximised.
MULTIPLAYER
- Fixed the Hireling UI from being split in half on each monitor in splitscreen.
- Fixed some visual artefacts appearing on split-screen when using Vulkan.
- Wyll now correctly recognises and confronts Karlach when you speak to him with a Karlach avatar after another avatar has already spoken to him.
COMBAT
- Fixed reacting strangely to Wild Shaped characters in combat.
- The guards in the Counting House will now continue pursuing you through the vault room.
- Fixed the camera not working correctly in .
- Fixed a bug that would let you use the Hide action outside of your turn in combat.
- Increased Isobel's AC to restore the intended balance.
- Increased Glitterbeard's HP and Dexterity and gave him the Shield spell.
- If you deal damage to , they will now lose their Unstoppable condition.
- Added the NPCs in the drider's convoy to the same combat group.
- Fixed spawn on top of an explosive mine.
- Fixed an issue where gnolls took too much time to react during the start of their turn after their pack leader attacked them.
CHARACTER CREATION
- Fixed mismatches between colours in Character Creation and in game, mainly affecting horns.
AUDIO
- When things go south in Crèche Y'llek, the music now goes from mellow to metal.
GAMEPLAY
- Fixed an issue preventing you from talking to Withers in Act 3.
- Companions can now also trigger various tutorial pop-ups.
- Scratch can now find digging spots by himself.
- Fixed a hatch in the Emerald Grove not unlocking after a successful check.
- The Devil's in the Details achievement can now be achieved by all party members, including followers.
- Fixed an issue with crimes that meant you wouldn't get caught committing a crime if another party member had already committed a more severe crime and resolved it peacefully.
- You now consistently get the Bloodless condition the morning after Astarion bites you.
- Fixed a bug allowing you to spam party members' voiced lines near the log where you can recruit Karlach.
- Wyll no longer says you should find and slay Karlach after you've recruited her.
- If Jatlo is still disguised after the shadow curse has been lifted, he will now drop his disguise when attacked.
- Made sure Youth Vis'kiir looks like he's cleaning before you talk to him in Crèche Y'llek.
- Fixed the hatchery and infirmary map markers in Crèche Y'llek.
- will no longer permanently leave the party if .
- Fixed a bug preventing you from using the .
- Removed ownership from the portraits of Lohse and Sebille so that taking them is not a crime.
- Increased the bounds of the Inquisitor's room in Crèche Y'llek so that the game doesn't think you've left if you enter one of the side rooms.
- When playing as Shadowheart, telling Astarion about your affiliation with Shar now affects his approval rating.
- Astarion will now be better at remembering whether you've seen his back.
- You can no longer loot the items belonging to the Inquisitor in Crèche Y'llek without consequence.
- Fixed the range indicators on the orthon's quickly ticking mines.
- The dialogue that follows combat with will now trigger correctly even if you during combat.
- is no longer invisible .
- Fixed the explosion VFX for the toy chest in the barn in Wyrm's Crossing.
- Added a proper name to a note in Sharess' Caress.
- will now resurrect with full health instead of 0 HP, and you can now reach .
- Interacting with certain rune slates on the nautiloid now correctly triggers the narrator's line.
- Fixed the alarm in going off when it shouldn't.
- will now react to Wild Shaped characters in .
- Added a world label to .
- Removed duplicated furniture in the Elfsong Tavern.
- Made a door in the Elfsong Tavern indestructible.
- Fixed edge cases where characters would not correctly attach to the game grid, causing knock-on issues.
Topics: Baldur's Gate 3, Steam, PC