One big change is coming for the Assassin’s Creed Shadows open-world and it will be a welcome update for nearly every single player.
After the recent trailer, Assassin’s Creed Shadows is starting to look like a return to form for the franchise, with many new additions to the series.
Assassin's Creed Shadows will take us to Japan with two protagonists to play as
So, what is this big change? Well, it appears that Ubisoft’s new open-world Japan will have fewer quest markers littering the map, allowing for more free-form play.
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Speaking to IGN in an exclusive interview, the game’s Creative Director, Jonathan Dumont, has discussed their version of Feudal Japan and how players will explore it.
Dumont spoke about a particular mission saying, “You’ll be free to track your prey in any order, and quests will “guide” you with hints rather than directly point out your objectives.”
It seems the developer wants players to find their way around and through the world more naturally, rather than being forced to places using map markers, which in previous game have become overwhelming.
Dumont continued saying, “It's less of ‘follow a quest up to a point’, but it's much more, ‘I want to do this’ and then you'll find the way how to do it.”
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It sounds like this will be a welcome change as it will urge players to discover the best way to proceed, taking away much of the hand-holding that has been seen in Ubisoft’s more recent Assassin’s Creed games.
Following up on these comments the Creative Director did hint that this use of exploration will be for the more organic side missions and open-world tasks, while story-based quests will have that urgency and be pointed out.
This change shakes up the previous system of climbing to a synchronisation point and then seeing lots of quest markers appear. Now you can spot a place to explore and venture out more naturally.
Topics: Assassin's Creed Shadows, Assassins Creed, Ubisoft