Despite the minor delay, the release of Star Wars Jedi: Survivor is right around the corner. On 28 April, Cal Kestis’ journey will continue and by the sounds of it, the long-awaited sequel is set to improve upon its predecessor in every way.
Announcing the delay, Respawn Entertainment confirmed that the game is ‘content complete’ but they’re hoping to polish up a few areas. Already, we know that Jedi: Survivor will feature a much larger open-world plus a brand new villain, Rayvis, has been unveiled. There’ll also be human dismemberment this time around for those of you who complained at Fallen Order’s ‘unrealistic’ combat. Devs have further opened up about what those larger open world will entail.
Take a look at the trailer for Star Wars Jedi: Survivor below.
As reported by IGN, players will be able to freely explore these ‘wide open’ worlds. In comparison, environmental obstacles often meant that Fallen Order forced you to follow a somewhat linear path. IGN spent five hours with the game exploring Koboh which is one of Jedi: Survivor’s new planets. They noted that if you stray from the main path you’ll encounter secrets and combat encounters you may otherwise have missed out on.
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If you don’t want to know anything about the opening of Jedi: Survivor, look away now. If you’re still here, you’ll be tasked with fixing Cal’s crashed Mantis very early on. If you choose to explore Koboh though instead, you may stumble across a Jedi Chamber puzzle room and a Bedlam Raider camp. Some areas are locked due to unlocked skills required to access them.
There is one thing I think we’re all hoping for, better maps. If you’ve played Fallen Order, you’ll know how easy it is to get lost despite the linear nature of many planets. I spent far too long stuck in Zeffo’s ice caves.
Topics: Star Wars, Star Wars Jedi Fallen Order, EA, Respawn Entertainment