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Starfield fans agree one of the major things holding the RPG back is the writing
Home>News>Platform
Published 10:07 28 Dec 2023 GMT

Starfield fans agree one of the major things holding the RPG back is the writing

Starfield’s biggest problem is the writing and dialogue, according to those who have played it.

Sam Cawley

Sam Cawley

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Featured Image Credit: Bethesda

Topics: Starfield, Bethesda, Xbox, PC

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Starfield’s biggest problem is the writing and dialogue, according to those who have played it.

What should have been the Xbox’s next major exclusive turned out to be a sore disappointment for the majority of fans, especially long-time Bethesda fans who are now worried The Elder Scrolls VI will be a similar dip in quality from previous games.

We actually quite liked Starfield, as seen through our review!

Aside from boring space travel, gameplay that feels too similar to the Fallout series, and planets that ultimately have nothing to do or see on them, Starfield isn’t a bad game, it’s just not what was promised or expected. To add insult to injury, it’s one of the most negatively reviewed games on Steam at the moment, and keep in mind it was released in the same year as Gollum, Skull Island: Rise Of Kong and The Day Before.

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Now fans believe one of the biggest things holding the game back is its writing, and the “illusion of choice” when talking to NPCs during the main story and questions.

While multiple dialogue options return from previous Bethesda games, they ultimately result in no discernible differences to the story or character interactions, which players agreed makes it feel lifeless and dull in a Reddit post.

One player went as far to say that “dialogue is useless is Starfield,” because “every choice is the same 99% of the time. It's the illusion of choice, and at that rate, I would have rather they just did voiced dialogue and chose for me.”

Another said Bethesda dialogue hasn’t been good since Fallout 4, and that “your dialogue choices are: Normal human answer, Sarcastic, Edgelord, Dumb,” all of which have no impact on the world or how your character is treated within it.

One player hit the nail on the head by stating “It’s written like there is a morality system but there isn’t.”

Hopefully, The Elder Scrolls VI gives us dialogue choices that actually matter, allowing us to shape our character’s place in the world and give us some consequences for being a sarcastic dweeb.

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