Cyberpunk 2077's latest patch resolved an array of issues with the dystopian RPG, even in the soon-to-be-doomed Stadia version, and the new FSR 2.1 for PlayStation 5 and Xbox Series consoles makes the game look more beautiful than ever before.
What's FSR when it's at home? It stands for fidelity super resolution and addresses the visual clarity in video games, overriding the default temporal anti-aliasing method that was already present in Cyberpunk 2077. According to Digital Foundry's findings, running the game at 30 frames per second and ray-tracing and the new FSR 2.1 shines a spotlight on the enviable detail in Night City while prioritising any visual noise or nitpickings that need to be smoothed away. "A long view of the outskirts of night city brings this out especially well; more detail is noticeable at range, including the wording on shop signs, and the definition to swaying plantlife," explained Tom Morgan.
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This remains the case even in the middle of gameplay, where aspects like hair look much more coherent, and fast motion doesn't look too shabby considering that FSR 2.1 chews up visual data to transform the graphics in every frame that you're seeing as you dash through the alleyways. Morgan continues to say that the 60 frames per second mode sees more reliable results as it's doubled the data that the algorithm is working with. While Cyberpunk 2077 on consoles won't look as shiny as it does on the most powerful PC money can buy, it's evident that patch 1.61 has brought a marked improvement to PlayStation 5, Xbox Series X and Xbox Series S and it's even more of a reason to dive into Cyberpunk 2077 for the fifth time. Perhaps the endings won't be so heartbreaking this time round?
Topics: Cyberpunk 2077, CD Projekt Red