Grand Theft Auto VI’s first trailer debuted on 5 December, almost exactly one year ago.
And the fact that we haven’t received a trailer since, well, it’s suspicious.
Given that GTA VI is targeting a fall 2025 release, it was always a given that its marketing wouldn’t peak too soon but 12 months without even a grain of an update? Something’s gotta give.
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That’s why fans are convinced that a second trailer will debut in the coming weeks, one year on from the last.
Originally, it was theorised that one might land on 22 November due to the Waning Gibbous moon theory, but that day has come and gone with no fanfare.
Now, rumours are doing the rounds that Sony has nabbed the game’s marketing rights with an announcement perhaps tying in with PlayStation’s 30th anniversary on 3 December, but I’m dubious about that.
All we can do is stay vigilant as the truth is that an update, whether that be a trailer or not, could drop at any moment.
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What fans aren’t doing is remaining patient.
Instead, they’ve taken to sleuthing on LinkedIn, unearthing some potentially interesting tidbits about GTA VI in the process.
You may as well watch the game’s original trailer one more time.
Reddit user ForwardMedicine7905 has found the profile of a principal engine programmer at Rockstar Games that details some juicy information about GTA VI’s RAGE engine.
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Part of the individual’s job is to “drive the integration of new technologies and research into the engine pipeline, such as ray tracing, ray-traced global illumination, procedural generation for objects and game environments, and various other technical systems within the engine core”.
It’s the “procedural generation” part that’s grabbed people’s attention.
You may remember the feature from Starfield which featured a number of procedurally-generated planets.
This term essentially means that the game engine can form new objects and environments at will, leading, in theory, to some much-welcomed variety across the game’s map.
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I say ‘in theory’ only because many of us found Starfield’s procedurally-generated planets to lack the finesse you’d find in a human-crafted environment.
Of course, GTA VI’s use of the feature could be for something as simple as forming the inside of apartment buildings or something.
We simply don’t know.
Even still, it’ll be interesting to see how this technology is pushed and improved as it continues to gain prevalence in gaming.
Topics: Grand Theft Auto, GTA 6, Rockstar Games