As anyone who’s played any competitive online game will know, noticing certain audio cues can often mean the difference between life and death.
Often, games will have options to make certain cues easier to pick up on, with settings to alter the volume of specific noises, and sometimes, audio visualisation options which serve as very important accessibility features (Fortnite’s Visual Sound Effects option is a great example of this). However, as Dexerto reports, Call of Duty: Warzone 2.0 players have been complaining that the game’s footstep audio might is just way too quiet.
Take a look at this player pretending to be an Uber driver in Warzone 2.0 below.
“Anyone who doesn't think this is the worst footstep audio in gaming history is delusional. Embarrassing that a game of this calibre even considered a ranked mode,” Reddit user Klubhead posted, along with a clip showing them get ambushed by a player who silently appeared out of nowhere, despite them first sprinting down a hallway in order to launch their attack.
Others are in total agreement that things need to change: “Foot audio periodically disappears entirely, but you gotta get your ears blown out about that DATA HEIST. Man[,] some parts of this game are a complete joke,” Skullyy wrote. “Footstep audio is beyond stupid in WZ2, close to nonexistent most of the time... Amazing they can do worse in this department than WZ1, where footstep audio also was a complete dumpster fire,” said another. “Just give us a footstep visualiser at this point,” added Nintendo_Pro_03.
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Many players in the thread noted that during Warzone 2.0’s beta, the footstep audio seemed much more noticeable, so hopefully at some point the devs might consider dialling things back up a notch and add some more useful accessibility settings. For now though, there’s not a lot that players can do other than mess with their audio settings and hope for the best.
Topics: Call Of Duty, Call Of Duty Warzone, Activision