Just four days after it finally launched on PC, The Day Before has been pulled from sale.
The Day Before is a game that promised a lot and delivered very little. It couldn’t quite decide whether it was an MMO or extraction shooter. Add in the fact that the game was released full of crashes, visual bugs, and dodgy animations and you can understand why players soon flooded its Steam listing with thousands of negative reviews. It’s never a great start to a game when you glitch through the floor of the opening room. It was without melee, it lacked the open-world it promised … I could go on. Well, if you thought The Day Before was just embarking on a long road to recovery à la Cyberpunk 2077, think again. The game has been pulled from sale, while studio Fntastic has announced its closure.
Take a look at The Day Before in action below.
“Today, we announce the closure of Fntastic studio. Unfortunately, The Day Before has failed financially, and we lack the funds to continue. All income received is being used to pay off debts to our partners,” Fantastic wrote. “We invested all of our efforts, resources, and man-hours into the development of The Day Before, which was our first huge game. We really wanted to release new patches to reveal the full potential of the game but unfortunately, we don’t have the funding to continue the work.”
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They continued, “It’s important to note that we didn’t take any money from the public during the development of The Day Before; there were no pre-orders or crowdfunding campaigns. We worked tirelessly for five years, pouring our blood, sweat, and tears into the game. At the moment, the future of The Day Before and Propnight is unknown, but the servers will remain operational.”
“We apologise if we didn’t meet your expectations. We did everything within our power, but unfortunately, we miscalculated our capabilities.” Mytona, the game’s publisher, also released a statement adding that they’re working with Steam to open up refunds for players who’d like one. And just like that, what quickly became one of Steam’s lowest-rated games of all-time fades away. Five years of work for four days of infamy. It’s undoubtedly one of the strangest debacles we’ve seen in the games industry.