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New Assassin's Creed RPG takes place entirely in modern day

Home> News> Platform

Published 09:26 7 Sep 2023 GMT+1

New Assassin's Creed RPG takes place entirely in modern day

A new Assassin’s Creed RPG finally brings the series to the modern day, but not in the way we expected.

Sam Cawley

Sam Cawley

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Featured Image Credit: Ubisoft

Topics: Assassins Creed, Ubisoft

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A new Assassin’s Creed RPG finally brings the series to the modern day, but not in the way we expected.

Ubisoft’s flagship series, Assassin’s Creed, is famous for hopping between different points in time. Over the years, we’ve been to the peak of pirate life in the Caribbean, Ancient Greece, Renaissance Italy and many, many more.

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Something the series has never done though, is set a game in the modern day. Sure the modern day is featured every now and then, but it's not the freerunning, explorative adventure we’ve grown accustomed to.

Instead, modern appearances are used more for storytelling, and providing context for whoever is using the Animus to relive the lives of ancient individuals.

That being said, many fans would definitely love to see a game take place in a modern-day city, and given how a key character trait of assassins is that they love to parkour, a big city would be the perfect playground. Some dedicated fans have even created concepts for such a thing.

Now though, Ubisoft have listened to the demand and created a game for fans that is, in fact, set in the modern day. The only problem is it’s not a video game. Instead, it’s a tabletop RPG called Assassin’s Creed Roleplaying Game. Not what we were expecting, but we’ll roll with it.

The new game will focus on the Animus machine, the technology used in video games to see the world through the eyes of descendants, and basically live their life as if it were their own. Speaking about the new game, CMON’s head of tabletop role-play, Francisco Nepitello said: “There were several projects that were pitched to Ubisoft for a role-playing game, but we were the only ones who actually presented the game with [an Animus-centric] angle.”

Nepitello went on to talk about the game’s merits, and how it presents a completely different experience to that of the video games it’s based on, saying: “All we have to do is to play out, for example, a scene where you have to break into a temple and get something and get out … So you inject the right amount of information to set up that situation. You don’t need to create the whole world. And that’s exactly why, during the same session or along several sessions, you can hop from one-time frame to another without any problems at all.”

Sounds interesting to say the least, and players will be able to experience the tabletop game themselves when it launches in 2024.

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