Everyone, ensure you're sitting down for this next one. Portal 3 is a possibility as concepts for the sequel have been brought before Valve, and it liked what the writers had to say.
In an interview with Did You Know Gaming, co-writers Jay Pinkerton and Erik Wolpaw revealed that they have finalised an idea for where Chell ends up now that she's out of the facility. For a refresher, at the end of Portal 2, the character portals Wheatley into space following his descent into tyranny, restoring GLaDOS as the controller of what is left of Aperture Science. The AI frees Chell, claiming she's been too much trouble for what she's worth, and the player steps out into the sunlight in the middle of a cornfield.
Treat your eyeballs to Portal with ray-tracing and NVIDIA DLSS 3 below:
There are a number of threads that the third game could pick up. Chell discovers the dry dock that used to contain the Borealis from Half-Life 2: Episode 2 in Portal 2. Obviously, the two series do share a universe with Aperture Science and Black Mesa occuring in both universes and we know that Portal 2 is set "a long time after" the events of Half-Life 2. Pinkerton and Wolpaw were reluctant to share what their Portal 3 story entails, however, it was pitched to Valve and was met with a positive reaction.
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"Yeah Jay and I have an idea that we think is pretty awesome for what would happen, generally speaking," said Wolpaw. "We don't have a script or any details worked out, but we have sort of a starting point that we like a ton. So you know, it's good we have this idea but there's a lot left to do. Someone's gotta think up some new portal puzzles! But we do have an actual idea, yes."
You know when you are excited and you just don't know what to do with yourself so you start walking up and down the small space in your flat? That's me right this second. I've got to settle down though, because Wolpaw explained that the Valve teams shift to the next project faster than you can say "please, Portal 3 with a cherry on top."
"Us having that idea versus actually committing to making a game is a way different thing," he clarified. "It's not unknown, but there's no formal pitch process at Valve either. It's always kind of a, you know, grassroots campaign I guess." In any event, I will feast upon this crumb that we have been bestowed.
Topics: Valve