• News

  • TV & Film

  • PlayStation

  • Xbox

  • Nintendo

  • PC

  • Reviews

  • News

  • TV & Film

  • PlayStation

  • Xbox

  • Nintendo

  • PC

  • Reviews

  • Advertise
  • Terms
  • Privacy & Cookies
  • LADbible Group
  • LADbible
  • UNILAD
  • SPORTbible
  • Tyla
  • UNILAD Tech
  • FOODbible
  • License Our Content
  • About Us & Contact
  • Jobs
  • Latest
  • Archive
  • Topics A-Z
  • Authors
Facebook
Instagram
X
Snapchat
TikTok
YouTube
Threads
Submit Your Content
Dead Island 2 confirms a seriously divisive gameplay feature
Home>News
Published 11:38 3 Oct 2022 GMT+1

Dead Island 2 confirms a seriously divisive gameplay feature

Hold onto your hats.

Imogen Donovan

Imogen Donovan

google discoverFollow us on Google Discover
Featured Image Credit: Deep Silver

Topics: Dead Island 2

Advert

Advert

Advert

Hold onto your hats. Dead Island 2, a sequel that has been awaited for years and years from its die-hard fans, has confirmed it is using one of the most controversial gameplay mechanics out there. That is, of course, weapon degradation.

It's a tweak to the standard formula that turned a fair few people off Breath Of The Wild - not me though. I just got bored after three hours. The intention is that it stops the player from becoming too attached to a certain style of play and feeling that the game becomes stale as a result, and sometimes broken weapons will do more damage on their final blow. See, the thing is, players get attached to that weapon for a reason and it feels a little like a "gotcha" to force them to ditch it after getting very good at using that spear or what have you. Still, weapon durability has been here for a while and it looks like it's been a source of inspiration for Dead Island 2 now.

Here's our first glimpse at gameplay for Dead Island 2 - viewer discretion advised for those with wibbly stomachs.

Advert

“I think [weapon durability] helps fit with our tone a little bit, too because this is a game that just keeps going, this is a game that’s over-the-top but we want to be grounded in reality,” said Adam Olson, art director, in an interview with VG247. “Having one foot in reality - and having weapons that break - helps us push other parts of the game into that over-the-top mentality.” Weapon degradation will be "generous," said design director Adam Duckett, so you shouldn't get yourself into sticky situations too often.

“There’s nothing better than cracking a katana, looking at the hilt in your hand, and then seeing the rest of the blade embedded in a zombie’s skull,” he joked, adding that players will "never going to be without something they can use" with melee and ranged weapons in their arsenal.

Choose your content:

an hour ago
3 hours ago
4 hours ago
6 hours ago
  • Sega / Pixelheart
    an hour ago

    Sega Dreamcast is getting its first game release in 24 years

    The first Dreamcast release in decades will also be coming to current-gen platforms.

    News
  • Assemble Entertainment
    3 hours ago

    Steam 2027 RPG drops gorgeous free taster that screams classic Zelda

    Explore a generous free sample of this promising pixel-art RPG, launching in full in 2027.

    News
  • Bethesda
    4 hours ago

    Free Fallout: New Vegas 20+ hour expansion is a must-play before the remaster

    An official Fallout: New Vegas remaster is in the works and this fan-made expansion is THE thing to play before it drops.

    News
  • Deck13/WhisperGames/DANGEN Entertainment/Mayflower Entertainment
    6 hours ago

    PlayStation Plus drops must-play RPG for Legend of Zelda gamers

    Zelda fans will appreciate this underrated PS Plus gem

    News
  • GTA 6 needs to avoid this clunky Red Dead 2 feature to get me interested
  • Red Dead Redemption 2 'Taunt' Feature Offers Fun Gameplay Boost
  • Red Dead Redemption 2 Hidden Gameplay Feature Is Blowing Our Minds
  • 'FPS Red Dead 2' Revealed With Exciting Gameplay Trailer